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5 Quick Tips for Winning Marvel Puzzle Quest
I’m still crazy addicted to Marvel Puzzle Quest! I’ve played it for countless hours at this point. In that time, I’ve come up with some Marvel Puzzle Quest strategies. In this guide, I’ll go over my top 5 quick Marvel Puzzle Quest tips for players trying to get an edge on this game!
#5: Getting the drop on your opponent
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Once you get enough into Marvel Puzzle Quest that you have a set of heroes with their abilities unlocked and powered up, the game shifts away from being solely about matching tiles to do damage. Past this early stage of the game, most fights boil down into a rush to see who can charge their abilities first. Kaka folder protector. My #5 quick tip for Marvel Puzzle Quest is about maximizing each and every move to generate the most AP.
Marvel Puzzle Quest is a video game released by D3 Publisher and Marvel Entertainment on October 3, 2013, and developed by Demiurge Studios.The fourth installment in the Puzzle Quest series, it is a free-to-play, match-three Bejeweled-style puzzle battle game set in the Marvel universe, featuring 218 playable, unlockable, recruitable Marvel characters. Marvel puzzle quest is a ‘Freemium’ game. You can play the game for free, but it will be a lot easier to win if you spend some real life cash. In this game, Hero points are the in-game coins. Here's how you can earn Hero Points for free: Try these tips:. Earn from Daily Rewards: If you play.
With some hero teams, the game is over (or at least very nearly so) once certain abilities charge. Thus, the first half dozen turns or so are absolutely critical. How much AP you generate (and of what kinds) can make you win or lose. Boosts help here, by giving you an edge right from the start. However, you also always get the first turn to yourself, which is a major advantage in and of itself.
When the level first loads, check out the balance of the tiles on the board. Try to figure out which of your team’s abilities you’re charging first. Then, look for matches that give you as much of that AP as possible.
It also helps to look at the board and see what tiles will move when you make your match. When you get the hang of the “physics” of the game, you’ll start to see patterns. For instance, matching a horizontal three-in-a-row is an easy way to “drop” The price is right bingo game. tiles that can cascade into further matches.
Whenever you see a three in a row match that can be “dropped” to clear it, try to find a match lower on the board that will drop it into the correct position. That way, you’re getting at least double AP out of your turn.
#4: Bring balance to your force
Marvel Puzzle Quest (and, well the Puzzle Quest series in general) introduces incentives to match particular colors of gems together. My #4 top Marvel Puzzle Quest tip is about managing your roster to balance your AP utilization and power use.
Golden ears audio ear training program download. Since the starting tiles are random, chances are that sometimes you’re not going to be able to charge your favorite hero abilities easily. Thus, it helps to have a backup plan. The best thing you can do is have several ways you can earn early power-moves.
This is going to require that you can make use of most, if not all, colors of AP. As heroes can have at most 3 of the 6 colors of AP for their abilities (and many have only 2 active abilities, if that…) it pays to carefully balance your roster so that you can field teams that can use every color.
This has the secondary benefit of consistent damage when matching – this makes less and less of a difference as you move into 2- and 3- star teams, where the HP counts are high enough that base tile damage isn’t super significant. Still, it’s a welcome benefit.
#3 Aim for their squishy bits, and protect your own!
In Marvel Puzzle Quest, some heroes are just naturally squishier than others. Managing targets for both teams is an important part of Marvel Puzzle Quest strategy. There isn’t a “defense” stat, really (aside from protection tiles, but you get my drift). Each hero has a different amount of hit points per level. A lot of the more powerful heroes in Marvel Puzzle Quest are glass cannons – they can dish out very helpful or powerful skills, but can’t take direct punishment for very long.
![Quest Quest](https://i.pinimg.com/originals/5f/69/31/5f6931c0ddd5c9abbbfe879f3ec9e18b.jpg)
Nuke these guys first, and in the meantime try to play defensively to deny their abilities. Since these guys tend to have low HP, they go down fast and deny the enemy team the chance to use their most powerful abilities. I tend to define these “squishy” heroes as:
- Having less than average HP
- Having at least one fast-charging skill that:
- can one-hit KO one of my team members
- stuns, especially the whole team or for an extended duration
- hits everyone on my team
The specific hero to target depends on the context. Sometimes I’ll pick a normally non-threatening hero because of the environment. For example, heroes with powerful Green moves are deadly in the Desert.
#2: Stockpiling for fun and profit
Marvel Puzzle Quest tip #2 deals with how you should spend your ISO-8, Hero Points, and what to do with Covers. When it comes to several resources that the game doles out, there’s significant advantages to leaving this stuff lying around, unused.
- Hero Points are good to stockpile, either for slots (you can almost always use another slot) or to save for cover packs that give you an increased chance of getting a cover you need.
- ISO-8 is good to stockpile. I wouldn’t suggest leveling up heroes you don’t plan to use soon. In some events you’ll want to dump some ISO-8 into cheap levels for new and/or temporarily buffed characters.
- Covers are good to stockpile. A cover in your queue will stay there a week, and selling it is worth a tiny, tiny amount of ISO-8. In the meantime, though, an event might start that will require a hero you don’t have in your roster. If you’ve got them in your queue, you can sell some other “flavor of the month” hero and fill that slot with the guy you need temporarily.
#1: Pick your battles
One thing that isn’t really clear to people about Marvel Puzzle Quest is that the game gets harder the more you win. Thus, my #1 Marvel Puzzle Quest tip is a guide to managing this difficulty and getting the most out of it.
Most of the events are divided into brackets. If you win a lot in a player-vs-player event, chances are you’re going to be moved up to a harder bracket the next time an event rolls around. Similarly, in the player-vs-CPU events, the more you win, the higher the levels of the enemies you have to fight against.
However, not all fights are created equal. It pays to pick your battles. I mean this in several ways:
- In PvE events, fight for the most points you can. Often you’ll want to grind on a PvE event to earn points towards the Progression Rewards or to bump up in tiers. The point value of missions increases over time, while the difficulty increases the more you win. Don’t bother grinding unless you’re actually making decent points!
- In PvE events, start with the hard fights first. Sometimes you have several choices when it comes to levels to play. Since they’re only going to get harder as you win, start with the hardest ones first, and then work your way back. That way, you’re missing out on the early missions (with lower points per win) rather than the later ones if the difficulty jumps up.
- In PvP events, choose the subset of events that are worth winning, and sit towards the bottom on other events. If you grind and max out every event, when an event you really want to win comes along, you’ll be stuck in a top tier bracket and have a tough time winning. Look at the rewards for an event, and if you’re not interested, play with a weak team enough to get the cheap rewards and then move on.
- In PvP events, don’t fight every battle. Some opponents are just too tough and not worth the measly ISO cost/bonus lost for skipping them. Don’t get squeamish about “losing” your bonus or spending a few points to get an advantage in these events. It’s a small price to pay!
Story mode (or PVE, Player Vs. Environment) is pretty much the heart of Marvel Puzzle Quest for many players. Everyone starts out in the Prologue and if you dip into Versus (or PVP, Player Vs. Player) you quickly find that low level rosters are eaten alive by PVP opponents, so Story mode is where you will see the majority of your rewards and progress through the beginning stages of the game. It’s also the home of Deadpool’s Daily Quest but the focus of this section is on the rotating story events that run on the site, which are usually 3-, 4- or 7-day long events.
SHIELD Clearance Level
Starting August 6, 2017, the level of the enemies you play in Story mode is determined by the SHIELD Clearance Level (or SCL) you choose to be in determines the levels of the enemies you face.
Progression vs. Placement
There are two ways to play for the most rewards you can get in Story mode. Going for progression rewards or placement rewards. The balance between the two have shifted considerably in the years of MPQ’s existence, and currently rewards are focused more on progression than they are in placement.
Progression Play
In the beginning of MPQ, the only way to make reasonable progress in the game was to aim for placement. Currently, the bulk of the rewards are at the end of full progression, meaning you get rewarded in a large amount of in-game resources (covers, Hero Points, ISO-8, Command Points) as long as you play each battle a certain number of times each day.
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For a long time the number of times you needed to play each battle daily fluctuated and was not able to be predicted. Then, in September 2016, the developers announced that there would be a set number of times you needed to “clear” or finish each battle to reach full progression: four. On May 21, 2017, Story progression rewards changed again. The number of rewards increased significantly (especially for 7-day events) and the developers announced that in order to reach full progression you need to clear each battle five times (two times if it’s a wave battle, three times if it’s a Join Forces Mission).
If you are just going for progression rewards, you do not need to worry about timers or how quickly you are finishing battles. You have either 24 or 48 hours (depending on the length of each section of a Story Event) in order to clear the battles five times each. You can do all the clears in one playing session if you want, or spread it out throughout the day. It wasn’t always like this — at the start of the game, points would refresh hourly, then it changed to every four hours, then every eight hours. In order to hit progression (and aim for placement, which was more important then than today) you had to play the game on a timer. Now the first four clears of a battle have no timer related to them at all. After clearing the battle four times, a 24-hour timer starts, where the points will slowly refresh back to their full value after 24 hours. The timer and the points only need to be worried about if you do not have all of the required characters for an event, or if you are trying for as high of placement as you can.
Placement Play
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If you want to place highly in a Story event it is all about timing and finishing your battles as quickly as possible. At the start of a sub-event (which lasts for either 24 or 48 hours), you will need to clear all the battles in that event up until the timers start (four times for regular battles, twice for wave battles) as quickly as possible. Once you’ve done this and the timers are started on all the nodes in a sub, you then wait.
The next time you play depends on whether it’s a 24-hour or 48-hour sub. If it’s a 48-hour sub, you want to start playing again at the 24-hour mark, as your nodes have moved back to their full point values. The next step, for either 24- or 48-hour subs, is to start playing one last gaming session as close as possible to the end of the sub event. You will need to play each battle three times if it’s a 24-hour sub, or two times if it’s a 48-hour sub. The longer you wait to start playing, the higher the points of each battle will be, but if you wait too long you may not finish all of the battles before the sub ends. A good rule of thumb is to allow yourself 1.5 to 2 hours to do your final clear of a sub.
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Once that sub ends, and the next begins, you then repeat all of the above steps, finishing battles as quickly as possible. Repeat for each sub of the event, and hope that you are finishing the battles faster than the people you’re competing with. In the highest placement finishes (Top 10 and Top 2), the difference between placement could be just a few points, which means they completed their battles seconds earlier than the other players.